ANDREA'S GUEST APPEARANCES, TALKS, AND ARTICLES
ANDREA IS A GUEST SPEAKER ON AN AUDIOKINETIC PANEL - MUSIC OUTSOURCING WORKFLOWS
October 8, 2021
This panel will explore the process of developers and publishers outsourcing music production to external freelancers and music production studios. It will dive into the workflow tips and tricks that lead to the most efficient and successful collaborations.
It will offer a unique insight, as it includes individuals from both sides of the table — James and Andrea providing the Music / Audio Director perspective, and Richard and Chance providing the perspective of a composer collaborating with a developer or publisher.
Topics will include: Selecting a freelance composer or music production studio; pitching for a project; revisions and iterations, communication & file deliveries; and what makes a successful collaboration run smoothly.
ANDREA LEADS THE AUDIO TEAM TO GIVE A SERIES OF 4 HOUR TALKS ABOUT THE AUDIO OF HI-REZ GAMES
November 10, 2021
50 min - Hi-Rez Audio Team Evolution - Navigating the Audio Development of 4+ Concurrent Games - Andrea Chang
50 min - How to Release 15 Skins Every Month Without Losing Your Mind - Kellen Malone
25 min - SMITE Audio Cues: Ripping Lightning, Street Ball, and Beat Drops - Noah Sandifer and Chad Freeman
25 min - One Percent Inspiration: Weekly R&D Meetings for All Our Audio Needs - Sullivan Boyd, Yi Wu, Chris Latham
25 min - Rogue Company’s Footsteps' Sounds - Better Bread and Butter - Garrett Turner and Andrea Chang
25 min - The Music of Hi-Rez Games and Cinematics - Andrea Chang and Kellen Malone
ANDREA CHANG SPEAKS ON WOMEN AUDIO MISSION PANEL
July 23, 2021
We are ‘headed’ to LA bringing you a focus on sound for film, music editing and composition –bringing you top-notch presenters from LA. Workshops include composing for film, location sound, music editing, sound design and game audio. Hope you’ll join us!
Paula Fairfield – Sound Designer (Game of Thrones, Lovecraft Country)
Annlie Huang – Assistant Music Editor, Marvel Studios; Re-recording Mix Tech (Mulan, Frozen II, Avengers: End Game)
Amanda Beggs – Production Sound Mixer (Lady Bird, Legion S3, Finding Ohana)
Capitol Studios with Paula Salvatore – Virtual tour of the legendary Capitol Studios in Los Angeles with VP Client Relations and Studio Marketing, UMG
Alliance for Women Film Composers – Chanda Dancy, Herdis Stefansdottir and Ariel Marx moderated by AWFC president Catherine Joy
Caron Weidner - Game Audio Director and Sound Designer - Eight Ball Sound Inc.(Worked with: Warner Bros., EA, Activision/Blizzard, 2K, Danetracks / Gametracks)
Andrea Chang – Audio Director at Hi-Rez Studios (Rogue Company, Smite, Paladins, Hi-Rez cinematics)
Shannon Potter – Creative Director, Supervising Sound Designer, Formosa Interactive. Worked on: The Last of Us, Call of Duty, Gears of War, Fable
Sanaa Kelley – Foley Artist (Claws, Queen Sugar, and Riverdale); owner Reel Foley Sound
Stay tuned as we add presenter announcements and special guests!
Giveaways from: Shure, Earthworks Audio, Mackie, Avid, Eventide, MIA Laboratories, Artiphon
ANDREA SPEAKS AT GDC 2020 AT THE AUDIO SUMMIT - HI-REZ HIRING AND AUDIO CAREER PATHS AND COMPETENCIES
What are some key things to consider when looking to hire, build, and grow an audio team? Andrea Chang, Audio Director at Hi-Rez Studios shares her experiences and learnings this past year of essential characteristics to look for in candidates, those to avoid, learnings from the interview process, and key core competencies needed by individuals for each stage in their audio career paths, specifically what separates junior talent from more senior talent. She also will be going over some essentials for managing and training an audio team. This talk is perfect for people on both sides of the table - those who are looking to hire, those who are looking to interview, as well as those who are trying to level up their careers.
ANDREA SPEAKS AT THE ATLANTA CHAPTER AUDIO ENGINEERING SOCIETY ASSOCIATION
July 8, 2021
Enjoy this webinar presentation by Hi-Rez Studio’s Audio Director, Andrea Chang. With the pandemic, it has turned many people’s worlds upside down. In this talk, she went over the evolution of the Hi-Rez audio team and the different types of initiatives in hiring and R&D employed to attract and retain talent to their audio team. She also provided an inside perspective on the culture of learning and exploration that the audio team strives to achieve, as well as how their lean audio team is able to support 4+ games all concurrently in development. More info HERE.
ANDREA IS FEATURED ON A GAMES INDUSTRY WEBSITE - GAMESINDUSTRY.BIZ
Oct 22, 2021
Andrea shares her experience and provides advice for how to become a video game sound designer. Read the article HERE.
ANDREA GUEST SPEAKS ON ATLANTA VOICEOVER STUDIO'S JULY PODCAST EPISODE
July 1, 2021
*In this episode, we talk about: *
Andrea's journey into video games
How COVID impacted video games
Is there a certain type of voice that's best for video games?
Are credits important in video games
Is improv okay in video game auditions?
Can talent self pitch for video games?
*PLUS check out our BONUS questions all about VIDEO GAME DEMOS here *
ANDREA SPEAKS ON THE MAKING OF ROGUE COMPANY PANEL AT HI-REZ EXPO
November 16, 2019
Joining a cross disciplinary panel, Andrea represents the audio team in talking about how the audio of Rogue Company was made.