VIDEO GAMES - SELECTED TITLES
HI-REZ STUDIOS - REALM ROYALE
Andrea provides audio direction and sound design, music, VO, implementation support for Realm Royale's cinematics and in-game content.
Check out the Nintendo Switch Realm Royale Trailer.
ELECTRONIC ARTS - DAWNGATE
As an in-house sound designer at Electronic Arts, Andrea helped provide sound design, in-game music scoring, audio implementation, and UI/UX sound design for "Dawngate," a Multiplayer Online Battle Arena game.
WAVEDASH GAMES - ICONS: COMBAT ARENA
Andrea provided sound design for Icons: Combat Arena, a game making the next genre-defining platform fighter that is community focused, competition ready, and as fun to watch as it is to play. Try it out on Steam.
TENCENT AMERICA - REALM OF SWORDS
Tencent America's iOS game "Realm of Swords," combines city-building and turn-based combat with a medieval-fantasy theme. In-Game sound design provided by Andrea Chang.
BOOYAH - EARLY BIRD
Andrea sound designed Booyah's iPhone and Droid game, "Early Bird," which was featured in the "New and Noteworthy" section of the App Store, having hit #1 in iPad App and #4 iPhone App on the App Store.
ROCKETCAT GAMES - MAGE GAUNTLET
Andrea co-composed the soundtrack for 2010 IGF Mobile Finalists Rocketcat Games' critically acclaimed, "Mage Gauntlet," a SNES inspired fast paced action RPG featuring 84 levels, 86 achievements, 110 hats (important), 10 pets, and many more.
Touch Arcade: "So seriously, go download Mage Guantlet. The time you spent reading this review could've been much better spent playing this incredible game."
ROCKETCAT GAMES - HOOK WORLDS
Game soundtrack composed by Andrea Chang. Try to survive in 4 different worlds in Hook Worlds with your trusty grappling hook, as 4 different characters with unique special abilities. Every game world is procedural, varied, and endless for incredible replay value.
ROCKETCAT GAMES - SUPER QUICKHOOK
Score co-composed by Andrea Chang.
Super QuickHook, by Rocketcat Games, is a sequel to Hook Champ, which had you playing as an explorer traversing caves with a grappling hook and other powerups collecting riches and trying to stay alive. Super QuickHook largely expands and refines its predecessor’s concepts and controls and is all about swinging from your grappling hook to progress through the levels, although you also have limited-use rocket boots and a ground sliding ability to help you navigate the levels quickly.
Download the game in the Apps store here.
Listen to the soundtrack on Youtube here.
ROCKETCAT GAMES - PUNCH QUEST
Andrea co-composed the soundtrack for Punch Quest.
Punch everyting in sight! highly reviewed by IGN (9.2/10), Slidetoplay (4/4), gamezebo (5/5), appspy (5/5), and many others. Download the game from the App store here!
INTRINSIC GAMES - PENGUIN PATROL
Sound Design and Music by Andrea Chang.
Created by the IGF Mobile award winning team at Intrinsic Games, Penguin Patrol is about an evil (but oddly stylish) Walrus that has stranded adorable baby penguins on thin ice, and it's up to you to save them. A puzzle game featuring 50 increasingly challenging levels .
Download the game here!
"The music Andrea wrote for Dawngate is absolutely stunning and the audio work she did for both voice over and in game sound effects is excellent. The press noticed as well and commented on the unusually high quality of the audio and music. Andrea is a joy to work with. She is always smiling and happy and her attitude is downright infectious. Andrea is well versed in tools we were using (Wwise) and always delivered her work complete and in a timely fashion. I've worked on games for nearly twenty years now, and I have to say that on Dawngate, we had the best audio department I have ever worked with. And with only two people, Andrea deserves a lot of the credit for making that the case."
David Lee Swenson, Sr. Software Engineer, Sony Computer Entertainment America
“Andrea is one of those rare, jack of all trades, master of all, types who also happens to be an excellent person to work with.
I worked with her when she was one of two audio engineers and I was the Art Development Director on Electronic Art's Dawngate. Andrea was half of a power house audio team that was responsible for, regularly (every 3 weeks) putting out a brand new character with all their VO and sound effects.
Andrea also contributed heavily to the music in the game, creating the musical numbers for our tournaments and designing the audio for our new UI we updated the front end of our game. Again, all of these projects were while doing all VO work and sounds effects for a new champion every 6 weeks.
Andrea approached all this work with a positive calm demeanor, which given the day in, day out stresses of working on a live game is difficult to maintain.
Finally, she was a true believer in the game, played it regularly and was genuinely passionate about its success.
I highly recommend Andrea and hope to work with her again in the future.”
Eric Leive, Senior Producer, Hangar 13
“Andrea Chang is not only an impressive musician, but a fantastic person to work with. She's professional, accessible, and easy to talk to and understood our needs. Most of all, she created some amazing music that perfectly fit our game!”
Keith Lee, CEO & Co-Founder of Booyah, Lead Producer for Blizzard’s Diablo III franchise
“Andrea has been a great sound designer for us and I’m exceedingly happy with what she delivered. I look forward to working with her again soon."
Jason Schaefer, Assistant Producer, Digital Chocolate
“I was really delighted by Andrea's brilliant work, professional attitude and quick response. In the end, the audio in the game was really satisfying and I was very grateful that I had her on my team. Andrea will be an invaluable addition to any team lucky enough to get her.”
Hua Chen, Associate Game Designer, Tencent America
"A good percentage of our fan mail specifically mentions how much they love Andrea's music. Her music is varied, and she gets involved to make sure the music matches the feel of the gameplay."
Kepa Auwae, Rocketcat Games, creator of “Wayward Souls,” “Punch Quest,” “Mage Gauntlet,” “Hook Worlds,” “Super QuickHook,” and “Hook Champ”
"Andrea is a superhero. She swooped in just when we needed urgent help with sound effects for a game we were soon to release. She eagerly learned the ins and outs of our game and worked patiently with us as we explored different treatments. She's prompt, a great communicator, and able to throw herself at new projects and help them succeed."
Matt Fairchild, CEO, Wavedash Games
"Asking Andrea to join us at Waystone/EA was a no-brainer. Our game, Dawngate, desperately needed a supporting sound designer, but what our studio and our players got with Andrea was so much more. As a classically trained composer and a technically trained sound designer, she's a tour de force. She worked well and grew with our Audio Lead, taking direction and making continuous, significant contributions. Our players always credit "the code" for how responses Dawngate felt, but our audio team's work was just as impactful in creating that impression, and Andrea's role in this was critical. Independent of her prowess in audio development, Andrea genuinely cares about the products she works on. She became an avid Dawngate player and a core element in the dev-community ecosystem. This is the level of dedication where people go from good to great. I'll always be a fan of Andrea's. The lady simply shines."
Dave Cerra, Sr. Producer, Phoenix Labs
“I worked with Andrea for the last two years at Easley-Dunn Productions and was thrilled at the amount of work she was able to turn in and the styles she was able to assimilate into her original tracks. She has an exhaustive knowledge of musical genres and an incredibly fast turnaround for songwriting. Andrea is an absolutely top-shelf composer for both in-game and cinematic scores. She does more than add music to a video game project -- she brings them to life.”
Scott Easley, Founder, Easley-Dunn Productions
"Andrea Chang has a really fast turnaround time that carries fantastic work which emulates her talent and skill as a composer. I'm really happy to have her on my team. She alone adds to the quality of any game she touches. Anyone who has her working on their game is both fortunate and extremely lucky to have such a rare talent composing their music."
Celeste McWhorter, CEO, Gamedar
"Andrea has the uncanny ability to take what you have imagined and make it a reality. She is professional in every sense of the word, and her talent is unmatched. She was dedicated to the project, and delivered the most beautiful pieces of music."
Chris Baggio, Game Designer, Wars of Celestae
"Andrea wrote the music for my experimental game Pluff, and she was a dream to work with. Quick turnaround, responded well to notes and suggestions, and the final product was exactly what I wanted. I'd definitely recommend her in the future!”
Diana Hughes, Director, Adaptive Games
"Andrea Chang is an outstanding game music composer. This woman is EXCELLENT!"
Mike Zyda, Director of Gamepipe Laboratory, University of Southern California (USC)
"Andrea has that coveted combination of incredible creativity and musicality coupled with technical ability, drive and work ethic. While she's already accomplished so much, there's no question that for her, this is only the beginning!"
Robert Brock, Digital Dept. Director, Conservatory of Recording Arts & Sciences
Andrea was the Audio Lead on the Hololens app - Actiongram, designing music and sound effects, editing VO, handling all of the implementation and creative direction for Actiongram’s audio.
Actiongram, a HoloLens app developed by Microsoft, enables new forms of storytelling using holograms. Move, resize, rotate, and record holograms in your home, creating videos you can share with friends. Check out the trailer here.
Actiongram also collaborated with Legendary for a Warcraft HoloLens demo. Check it out here.
WINDOWS CENTRAL AUDIO TEAM
As a Senior Sound Designer on the Windows Central Audio team, Andrea assisted in many HoloLens and WIndows apps and experience across the org, providing sound design, music composition, and audio implementation. She also designed, researched, and created innovative audio prototypes for HoloLens, VR, Windows, IoT devices and
promoted these audio features for adoption into HoloLens and Windows apps.
MICROSOFT PATENT AWARD
While working on Microsoft's Central Audio Team, Andrea successfully patented a linguistics sound model.
"It's been a true pleasure working with Andrea on HoloLens! Andrea is a super creative and versatile sound designer and composer. She managed all aspects of sound design for our studio and made fundamental contributions to the the audio experience at all levels. Andrea is passionate, driven, and a consummate team player. "
Dana Zimmerman, Studio Manager, Microsoft (Windows Mixed Reality)
"Andrea is a super creative audio engineer and a very talented composer and musician. We worked closely together on the Actiongram App for Microsoft HoloLens, and it was a great experience to collaborate with her on many characters, props and vfx assets within the App. She has great instincts and responds well to feedback, I hope we have the chance to work together again in the near future."
Carrine Fisher, Executive Producer, Microsoft (Windows Mixed Reality)
Andrea is easily one of the best sound designers I've ever worked with, and an all-around wonderful person. She provided intuitive sound design for new types of mixed reality interactions in an aesthetic that was universally loved. She created a sound design language to more efficiently communicate with users through nonverbal sound cues. Her insights and aesthetic designs are still used in Microsoft today. Whether it's high-level audio direction and management or digging in and creating assets ready for implementation, Andrea makes for an outstanding member of any audio team. I hope we get to work together again, and if I ever have the opportunity to assemble a dream audio team, I will be calling her immediately.
Joe Kelly, Sr. Audio Director, Microsoft
Andrea created an entirely new role on my small team that did not previously exist, and brought this position to full realization in an impressively short time frame. It's been very exciting to see her grow in this role and make it her own, while simultaneously bringing so many benefits to the team.
As our primary researcher, Andrea seizes upon opportunities to learn with ferocity and passion. Andrea's research has become a critical source of guidance, grounding and inspiration for audio professionals across Microsoft.
Andrea is also the owner of the design perspective for our team. We are all designers, but the buck stops with Andrea when it comes to making sure that the work we do will be useful and appreciated by designers, and she does this with poise and diplomacy. I never worry that a tool we create, or a feature we establish, might seem strange or out of step to a designer-user because Andrea is always listening and representing design in every conversation.
Finally, Andrea does all of our in-house design work as a very skilled and sensitive artist and crafts-person. Her music and sound design is universally well-received by partner teams and she is respected by her peers as a crafts-person with great attention to detail. Her ability to orient her art toward something as difficult to express sonically as a corporate brand is impressive, and yet somehow she finds ways to keep her work sounding artful and sophisticated.
Andrea is an exceptional example of multi-faceted excellence in audio design that doesn't come around too often. Any team would be very lucky to have her on board and will benefit greatly from her contributions. Oh...and she's a joy to work with!
Matthew Lee Johnston, Principal Creative Director, Microsoft
"The moment I heard her music, I knew her heart. Andrea is a joy to work with, and brings a wealth of expressiveness and understanding to any project."
John E. Guernsey, Film Director and Sound Designer
“Andrea is a master of many different styles, moods, and genres of music, and she also has a keen understanding of what makes the marriage of music and picture work. She is a terrific collaborator.”
Bryan Tuck, Assistant Editor, Hasbro Studios
“Andrea is one of the most gifted composers I have ever met. She combines natural talent with excellent training, a solid work ethic and a growing portfolio of outstanding compositions. I believe she will be a name composer of the future, and I will brag to my friends that I know her!"
John Berry, Composer, Arranger, Educator
“Andrea Chang is the #1 composer of the summer! If you want music - make sure it's Chang!"
Chris Wiltz, Writer, Creator of "Semi-Dead"
"Andrea is enthusiastic in her work, passionate about her music, and totally dependable in any studio situation. Besides all these good things, it is also a pleasure to report that she is a good person and is one of the most promising young musicians that I have ever had the privilege of working with. I recommend her without the slightest reservation. You will love her!"
Paul Chihara, Composer, Professor of Music Composition, University of California, Los Angeles (UCLA)
“Andrea is a talented musician and composer, who sent me a sample CD of her work - I was dazzled. In making my first film, I wanted original music, and I chose Andrea over other musicians. She was prompt, involved, eager, and most of all, supremely talented. In fact, I was so pleased with her score....that I recommended her to another filmmaker for the scoring of another film and to a playwright for a musical. These two colleagues are also deeply impressed with Andrea’s maturity, sensitivity to subject, and utterly professional attitude. Without reservation, I recommend her...she will prove a feather in your cap, I’m certain of it. ”